Oli Palmer

Publishing Producer & Consultant

I help studios bring their games to life through publishing strategy, release planning and management, production support, and the unglamorous-but-often essential orchestration that turns ideas into launches.
I collaborate with teams that need experienced publishing and production support; guidance that bridges the gap between creative vision and commercial reality.
Whether it's a short-term push or a long-term partnership, I help teams deliver with confidence. Im always happy to chat!

Games Ive Helped Ship


Production

  • Death Stranding: Director's Cut

  • Crime Boss: Rockay City

  • Terraria

  • Eiyuden Chronicle: Rising

  • Serial Cleaners

  • Galacticare

  • Go-Go Town

  • Parcel Corps

  • A Little to the Left

  • Empyreal

  • Tempopo

  • Catto's Post Office

  • Hotel Barcelona

  • Loop//Error

Earlier Work (QA)

  • Death Stranding

  • Control

  • Payday 2

  • Bloodstained

  • Indivisible

  • Horace

  • Journey to the Savage Planet

  • Ghostrunner

  • Underworld: Ascendant