
Publishing Producer & Consultant
I help studios bring their games to life through publishing strategy, release planning and management, production support, and the unglamorous-but-often essential orchestration that turns ideas into launches.
I collaborate with teams that need experienced publishing and production support; guidance that bridges the gap between creative vision and commercial reality.
Whether it's a short-term push or a long-term partnership, I help teams deliver with confidence. Im always happy to chat!
Production
Death Stranding: Director's Cut
Crime Boss: Rockay City
Terraria
Eiyuden Chronicle: Rising
Serial Cleaners
Galacticare
Go-Go Town
Parcel Corps
A Little to the Left
Empyreal
Tempopo
Catto's Post Office
Hotel Barcelona
Loop//Error
Earlier Work (QA)
Death Stranding
Control
Payday 2
Bloodstained
Indivisible
Horace
Journey to the Savage Planet
Ghostrunner
Underworld: Ascendant